The text for Stage Score and Clear Score were flipped for the US version.This font is used for the title screen, level score results, replay text, and more. Some of the game's fonts was changed in the PAL version.The end-game name entry in the Japanese version uses a keyboard, whereas the US version features a rotary letter selector instead.This animation type seems present in all versions of Super Monkey Ball Deluxe Japan In the NTSC-J and PAL versions, they simply fade in. In the NTSC-U version of the game, the letters in the "STAGE" and "WORLD" animations animate like they do in SMB1 both fading and moving in from the left. Why it isn't displayed is unknown, but the calculated percentages can be accessed via the debug menu. The code for this was not removed in the NTSC-U version of the game - the percentage is still calculated, but not displayed in the Practice Mode screen. The value is also shown under the score counter when playing a level in Practice mode. For example, if a player completed a stage successfully twice and did not complete it once, the value will read 66%. When selecting a stage for Practice Mode, a percentage value is displayed above the stage preview window which displays the rate of completion for the level in the NTSC-J and PAL versions.In the NTSC-J version, the katakana for "AIAI" is used instead. In the NTSC-U version, when the 5th position in the leaderboard is not filled, the placeholder name "BANANA" is used.(Translation: Divingkataetheweirdo) Regional Differences Alterations Japan Although Jungle 1 is technically used for Monkey Golf, Monkey Golf uses a separate set of background files and is somewhat larger compared to Jungle 1's. The background's model and texture file are corrupted. The only BG which does not function as intended is Storm (Expert 41-50). The Amusement Vision platform from Beginner Extra 3/Advanced Extra 4/Expert Extra 8.Ī small square platform that was used in Beginner Extra 2 and Advanced Extra 2/Expert Extra 3.Īll of the backgrounds from Super Monkey Ball are left over, including the party game ones. The ocean background from Super Monkey Ball. The goal and platform from the credits level. The circular platform and hammer from Expert Extra 10. The specific textures that appear vary based on the stage, sometimes leaving certain squares without textures. Six differently textured squares that appear in the files of each stage. No stage in the Jungle Island world has a red warp goal, so this asset is never used.Ī 3D GameCube controller with glitchy textures.Īn unused model that appears in the files of each stage. Its resources can be found within the various test levels.Ī red warp goal, themed for the Jungle Island stages. This appears to be a planned design for a new goal. The button used on the main menus of Super Monkey Ball.Ī lot of unused models were left over from both the arcade edition and its predecessor. ![]() In this game, the letters 'MA' are displayed vertically next to the stage number in this case, or 'MX' if the extra stages are reached. The emblem displayed on the ranking board when a player reached the Master levels in Super Monkey Ball. The main menu background from Super Monkey Ball. The Monkey Target item icons from Super Monkey Ball. ![]() ![]() (Source: Eucalyptus) Super Monkey Ball Leftovers Given this isn't even translated, this was likely scrapped early. The word roughly translates to "Hidden", implying that Tournament Mode was initially planned to have other opponents outside the 4 main characters. Hidden in the menu TPLs for Monkey Tennis' menu, the name Kakushi is found. How can you get such great splendid extravagant gigantic prize! Monkey Tennis Names The text is apparently in English, and is quite difficult to read. ![]() The purpose of this texture is unknown - it likely was a placeholder. This texture is found with files relating to the 'commend' scene - where all the monkey participants in a party game stand on a ranking podium in accordance to the position they achieved during the game. This are leftover from Aero Dancing F: Todoroki Tsubasa no Hatsu Hikou (Japanese AeroWings series).Īn early version of the logo can still be found on the disc.Ī couple of unused icons for Monkey Dogfight that look similar to the Monkey Target item icons.Īn unused variant of the AV logo displayed after the credits in-game.
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